![]() Heroes level up and use equipment as your leader does. Each player can cast only one spell per combat round no matter how many heroes they have. ![]() Unlike leaders they cannot retreat to the void to escape death, they must be present at a battle to cast spells, and they can only cast combat spells. Heroes function much like Leaders and can become similarly powerful. Once scrying eyes is up, the rogue can turn any neutral city on the map into theirs, then start rushing production of assassins/shadow stalkers/succubi within two turns of buying the city.įlip ten towns of mine, each one triggers scorched earth, and you're no better off, and I have so many towns that I simply don't even care.Your Leader is not alone in the quest to expand your empire, as you will also be approached every now and then by other people of skill and power. Have fun walking between cities, because it's going to be a few turns. That's excluding the underground, and I could probably find a ton of was to optimize, but this is at about turn 70 on my first go of an XL map + underground. :/ Well if im busy taking your towns with spells and you are busy trying to kill my economy well.I think that is an uphill battle for you.Įver tried actually invading a player rogue on an extra large map? Part of the fun of the game is how every spell you cast on the battlefield slows down your ability to buff, debuf, and dispel on the world map. ![]() If you're throwing spells around like that, I have all the time in the world to crash your economy XD Originalmente postado por AnemoneMeer:Go right ahead.
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